For those new to V.R just check the latest trends on the market, it's everywhere.
Have a look at VP website:
Visual Playground
So I've been figuring out things , from 360 video, Lat-Long Stereoscopic Renders, to real time graphics it's been an adventure of discovering.
For those you never tried an headset, I recommend just to get a google card board and try it on your phone, but if you have a geek friend or lucky to be next to a show that has a Oculus Rift just go for that first.
On 360 Video, you collect data from an array of cameras that cover a Horizontal FOV of 360 and a Vertical FOV also of 360.
After that you have to sync, stitch and convert to a single video format.
360 degree video
Using some clever old techniques I'm able to go back to original perspectives and add whatever I need to had.
On the following example, several CG elements were added.
C.G Integration
Fully rendered CG 360
The render are normally Latlong Stereo
V-ray camera
Arnold V.R camera
Octane
rendering in Maya and C4D and compositing in Nuke.
Realtime V.R Solution
This is straight forward to achieve using Oculus or CardBoard implementations on
Unreal Engine
Unity
We have a couple of real time demos, but this one is probably the most developed
3D model of the equipment

Have fun !